Bug 64143

Summary: vdpau (shaders) regression since vl/buffer: use 2D_ARRAY instead of 3D textures
Product: Mesa Reporter: Andy Furniss <adf.lists>
Component: Drivers/Gallium/r600Assignee: Default DRI bug account <dri-devel>
Status: CLOSED FIXED QA Contact:
Severity: normal    
Priority: medium    
Version: git   
Hardware: Other   
OS: All   
Whiteboard:
i915 platform: i915 features:

Description Andy Furniss 2013-05-02 09:08:51 UTC
non uvd mpeg2 decode was never perfect on my rv790 (though I think that is a software issue as it's the same with xvmc softpipe - vdpau softpipe untested due to crash).

It is, however a lot worse for vdpau since -


commit 7d2f2a0c890b1993532a45c8c392c28950ddc06e
Author: Christian König <christian.koenig@amd.com>
Date:   Tue Apr 30 14:40:40 2013 +0200

    vl/buffer: use 2D_ARRAY instead of 3D textures
    
    Signed-off-by: Christian König <christian.koenig@amd.com>
Comment 1 Christian König 2013-05-02 14:08:54 UTC
Just send a patch fixing this to mesa dev.
Comment 2 Andy Furniss 2013-05-02 20:14:21 UTC
(In reply to comment #1)
> Just send a patch fixing this to mesa dev.

Back to normal with those applied.
Comment 3 Christian König 2013-05-03 10:33:51 UTC
Thx for testing.

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