Summary: | Euro Track Simulator II game slow in cabin with r600g and radeonsi | ||
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Product: | Mesa | Reporter: | commiethebeastie |
Component: | Drivers/Gallium/r600 | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED NOTOURBUG | QA Contact: | |
Severity: | normal | ||
Priority: | medium | CC: | commiethebeastie, grantipak, step2back+freedesktop, v10lator |
Version: | git | ||
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Bug Depends on: | 27222 | ||
Bug Blocks: | |||
Attachments: |
Euro Truck Simulator screenshot
GALLIUM_HUD R600_DEBUG=dump_on_error,sb,ps,vs,hyperz FPS in cab Outside the cab car 60 fps in shop (in other menus too) 12 fps in shop inside cab |
Could you attach a screenshot of the game using the gallium hud e.g GALLIUM_HUD="cpu0+cpu1+cpu2+cpu3:100,cpu:100,fps;draw-calls,requested-VRAM+requested-GTT,primitives-generated" Have you tried to set the cpu-governor to performance? Are you using the high power state of you gpu? Created attachment 81676 [details]
GALLIUM_HUD
Yes, governor is performance, power_profile is high. Just adding some more data, I hope it's not entirely useless for you: I experience this/a similar issue with HD 6870 and Kernel 3.11, with radeon.dpm and the "performance" CPU governor enabled. I get only ~10-15 FPS while catalyst renders the same scene at 40+ FPS (and probably even more in windows). Light reflection seems to be wrong which makes the scene look pretty dark compared to how catalyst renders it. The HUD mirrors are fine, while "in-game" mirrors are rendered incorrectly, as you can see from commiethebeastie's screenshot. If you're interested, I can add my screenshot. It's not as dark as the one posted already, but still looks incorrect. I really don't know a lot about graphics etc., but I could imagine that there is some trouble with compiling shaders.. *** Bug 71156 has been marked as a duplicate of this bug. *** With Intel HD4000 this game works perfectly. The scene does not look dark, but I also can not adjust the brightness. The dark rendering is probably a duplicate of bug 75226. You might try the patches there. With 75226 patches scene became lighter. Created attachment 95106 [details]
R600_DEBUG=dump_on_error,sb,ps,vs,hyperz
After the last git update scene no longer a dark. But in cab game works very slow with low graphics settings. Created attachment 95221 [details]
FPS in cab
Created attachment 95222 [details]
Outside the cab car
Have you retested radeonsi with R600_DEBUG=hyperz? It is disabled on radeonsi currently per default. Notebook: echo $R600_DEBUG hyperz 01:00.0 VGA compatible controller [0300]: Advanced Micro Devices, Inc. [AMD/ATI] Mars [Radeon HD 8730M] [1002:6601] (rev ff) PC: echo $R600_DEBUG hyperz 05:00.0 VGA compatible controller [0300]: Advanced Micro Devices, Inc. [AMD/ATI] Barts PRO [Radeon HD 6850] [1002:6739] (In reply to comment #10) > After the last git update scene no longer a dark. But in cab game works very > slow with low graphics settings. I add with any settings. I shot screen in shop. There are truck, room and nothing more. Outside is 60 fps, but inside 12 only. Created attachment 95339 [details]
60 fps in shop (in other menus too)
Created attachment 95340 [details]
12 fps in shop inside cab
env R600_DEBUG=hyperz GALLIUM_HUD="fps"
Fixed by 1.11 patch. |
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Created attachment 79172 [details] Euro Truck Simulator screenshot I tried to run the game with STEAM_RUNTIME="1" R600_LLVM=0 R600_HYPERZ=0 steam Driver "radeon" Option "SwapbuffersWait" "on" Option "ColorTiling" "off" Option "ColorTiling2D" "off" Option "EnablePageFlip" "on" Option "AccelMethod" "EXA" and STEAM_RUNTIME="1" R600_LLVM=1 R600_HYPERZ=1 R600_DEBUG=sb steam Driver "radeon" Option "SwapbuffersWait" "off" Option "ColorTiling" "on" Option "ColorTiling2D" "on" Option "EnablePageFlip" "off" Option "AccelMethod" "EXA" options But all times the game runs slowly and with low brightness. In the mirrors is visible to normal brightness. Also I can put apitrace file here. direct rendering: Yes OpenGL renderer string: Gallium 0.4 on AMD BARTS OpenGL core profile version string: 3.1 (Core Profile) Mesa 9.2.0 (git-5471e39) OpenGL core profile shading language version string: 1.40 Linux localhost 3.9.0-next-20130509 #1 SMP PREEMPT Thu May 9 12:49:14 MSK 2013 x86_64 AMD FX(tm)-8120 Eight-Core Processor AuthenticAMD GNU/Linux