Summary: | [HSW] FBC didn’t save power for game workload | ||
---|---|---|---|
Product: | DRI | Reporter: | Liu Tienan <tienan.liu> |
Component: | DRM/Intel | Assignee: | Intel GFX Bugs mailing list <intel-gfx-bugs> |
Status: | CLOSED NOTABUG | QA Contact: | Intel GFX Bugs mailing list <intel-gfx-bugs> |
Severity: | normal | ||
Priority: | medium | CC: | lianyuex.yang, ouping.zhang |
Version: | unspecified | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
Liu Tienan
2013-06-13 02:08:23 UTC
In the game workload, the criteria is for FBC not to consume more power. Since every frame requires recompression (costing power), and ideally the game is running at the vertical refresh, there is no power saving from used the same compressed data for more than one refresh. For this reason, FBC is turned off under this workload. But I confused why game workload saved 0.1w power, and HSW didn't. (In reply to comment #1) > In the game workload, the criteria is for FBC not to consume more power. > Since every frame requires recompression (costing power), and ideally the > game is running at the vertical refresh, there is no power saving from used > the same compressed data for more than one refresh. For this reason, FBC is > turned off under this workload. |
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