Summary: | [NV50 gallium] [piglit] shaders/glsl-fs-texture2d-dependent-4 randomly passes or fails on NVAA/NV50 | ||||||
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Product: | xorg | Reporter: | dirkneukirchen | ||||
Component: | Driver/nouveau | Assignee: | Nouveau Project <nouveau> | ||||
Status: | RESOLVED MOVED | QA Contact: | Xorg Project Team <xorg-team> | ||||
Severity: | normal | ||||||
Priority: | medium | ||||||
Version: | git | ||||||
Hardware: | x86 (IA32) | ||||||
OS: | Linux (All) | ||||||
Whiteboard: | |||||||
i915 platform: | i915 features: | ||||||
Attachments: |
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As a datapoint, I also got it to fail on NV96, similar failure. However for me it was more like 1/100 times. And I never saw the failure with mesa 9.1.2, only mesa-git (from a few days ago). This is how I ran it: for i in `seq 100`; do bin/shader_runner tests/shaders/glsl-fs-texture2d-dependent-4.shader_test -auto; done Here was the failure: Probe color at (25,225) Expected: 0.000000 0.000000 1.000000 Observed: 1.000000 0.000000 0.000000 Probe color at (225,225) Expected: 1.000000 1.000000 1.000000 Observed: 0.000000 1.000000 0.000000 Note how for me it says ,225 and not ,224. Might be a different piglit test version... I'm at latest. (Or could be a difference between nv84 3d and nva0 3d.) This feels like a timing issue -- e.g. we return too early without having flushed something. Hmmm... I just went and retested this with latest mesa, and I can't get it to fail on NV98. There have been a few patches that went in that may affect this type of issue. Could you verify that this still happens with mesa-git? It will take a while to set up because several other things are not working with NVAA too and temporary "removal" of the driver in 3.13-rc1 - 3.13-rc3 is not helping either see (similar?) NVAA / NVAC: https://bugs.freedesktop.org/show_bug.cgi?id=72399 and on the mailing list: http://lists.freedesktop.org/archives/dri-devel/2013-December/050037.html building with Ubuntu wasnt as nice ... now trying to set up with Fedora This could be tested with 3.12 just fine. The commits I was referencing were to mesa. The important part would be to have a fresh mesa git checkout. (And use it to run the tests :) ) -- GitLab Migration Automatic Message -- This bug has been migrated to freedesktop.org's GitLab instance and has been closed from further activity. You can subscribe and participate further through the new bug through this link to our GitLab instance: https://gitlab.freedesktop.org/xorg/driver/xf86-video-nouveau/issues/52. |
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Created attachment 84349 [details] normal bootlog ./piglit-run.py -t '/shaders/glsl-fs-texture2d-dependent-4' tests/quick.tests results/quick-shaders-single-test.tests passes or fails seemingly random 20 passes - 9 fails Result of fail: Probe color at (25,224) Expected: 0.000000 0.000000 1.000000 Observed: 1.000000 0.000000 0.000000 Probe color at (224,224) Expected: 1.000000 1.000000 1.000000 Observed: 0.000000 1.000000 0.000000 Hardware: Nvidia 8200 Onboard NVAA/NV50 nouveau [ DEVICE][0000:02:00.0] Chipset: MCP77/MCP78 (NVAA) nouveau [ DEVICE][0000:02:00.0] Family : NV50 Software: Linux Mint 15 + xorg-edgers + 3.11-rc5 Kernel: 3.11.0-rc5-vanillaice (compiled) libdrm-nouveau: 2.4.46+git20130702.c6d73cfe-0ubuntu0sarvatt~raring xserver-xorg-video-nouveau : 1:1.0.9+git20130730.300c5a32-0ubuntu0sarvatt~raring mesa: 9.2.0~git20130729+9.2.9b8ad643-0ubuntu0sarvatt~raring