Summary: | steam error dialogs are garbled | ||
---|---|---|---|
Product: | Mesa | Reporter: | almos <aaalmosss> |
Component: | Drivers/Gallium/r600 | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED FIXED | QA Contact: | |
Severity: | normal | ||
Priority: | medium | CC: | alexandre.f.demers |
Version: | git | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: | patch |
Description
almos
2013-10-20 14:47:25 UTC
Created attachment 87888 [details] [review] patch IIRC this is related to tiling and not limited to steam windows, I saw this in different apps with r600g when window height is in range from 120 to 128. Just reducing the height of glxgears window to that range was enough to trigger the bug (or setting the height in command line, e.g. "glxgears -geometry 100x121"). Attached patch for xf86-video-ati fixed it for me, but I'm not sure if it's a correct solution. I confirm the bug, I've seen it at the same places you listed and in the same range. I can't tell if the proposed patch is the real fix or just a workaround though. I can confirm what Vadim said. Although, those geometries are fine. The height has to be in range 121-127, and width must be 128 or greater to trigger the bug. I'll try the patch later. It looks like it is a fix for an already existing workaround. I think the patch is fine. I think 64 is too small for 2D tiling on some asics depending on the number of memory channels they have. It shouldn't hurt anything. I just tested the patch on my HD 6950 and it fixes the visual bug. Can the patch be pushed in the ddx tree? I'm wondering if a new version of xf86-video-ati is scheduled to be released in the foreseeable future. Apart from this fix, there seem to be some useful commits since 7.2.0. (In reply to comment #7) > I'm wondering if a new version of xf86-video-ati is scheduled to be released > in the foreseeable future. Apart from this fix, there seem to be some useful > commits since 7.2.0. Hopefully next week. Just waiting on a glamor release since we currently depend on glamor from git. |
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