Bug 70778

Summary: OpenGL always hangs
Product: Mesa Reporter: Hristo Venev <hristo>
Component: Drivers/Gallium/radeonsiAssignee: Default DRI bug account <dri-devel>
Status: RESOLVED DUPLICATE QA Contact:
Severity: normal    
Priority: medium    
Version: git   
Hardware: Other   
OS: All   
Whiteboard:
i915 platform: i915 features:

Description Hristo Venev 2013-10-22 19:34:19 UTC

    
Comment 1 Hristo Venev 2013-10-22 19:34:43 UTC
See bug 60879
Comment 2 Michel Dänzer 2013-10-23 08:13:13 UTC
I don't think there's much point in worrying about OpenGL before we even try not to use shader blocks which didn't pass hardware validation.

*** This bug has been marked as a duplicate of bug 60879 ***

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