Summary: | [PIGLIT,radeonsi] SIGSEGV for shaders/glsl-vs-inline-explosion | ||
---|---|---|---|
Product: | Mesa | Reporter: | Kai <kai> |
Component: | glsl-compiler | Assignee: | Ian Romanick <idr> |
Status: | RESOLVED MOVED | QA Contact: | Intel 3D Bugs Mailing List <intel-3d-bugs> |
Severity: | normal | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: | Full GDB backtrace and register dump |
Description
Kai
2013-10-27 16:09:34 UTC
glsl-vs-inline-explosionNot sure, whether this should be closed or not, but I don't see the test in todays Piglit run. And certainly not among the three crashed tests. (Same as bug 70920 really) -- GitLab Migration Automatic Message -- This bug has been migrated to freedesktop.org's GitLab instance and has been closed from further activity. You can subscribe and participate further through the new bug through this link to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/799. |
Use of freedesktop.org services, including Bugzilla, is subject to our Code of Conduct. How we collect and use information is described in our Privacy Policy.