Summary: | Desktop extension defined in ES 3.00 shader | ||
---|---|---|---|
Product: | Mesa | Reporter: | Stanislav Vorobiov <sheffmail> |
Component: | glsl-compiler | Assignee: | Matt Turner <mattst88> |
Status: | RESOLVED FIXED | QA Contact: | Intel 3D Bugs Mailing List <intel-3d-bugs> |
Severity: | minor | ||
Priority: | medium | CC: | mattst88 |
Version: | 9.1 | ||
Hardware: | x86 (IA32) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
Stanislav Vorobiov
2013-11-15 06:12:02 UTC
I think I fixed this with e21debbf751c86a991dc1fdc39bc4e3b7b82b9cb ("glcpp: Don't define macros for extensions that aren't in ES") almost a year ago to the day. git tag --contains=... says that it's in mesa-9.1 mesa-9.1-rc1 mesa-9.1-rc2 mesa-9.1.1 mesa-9.1.2 mesa-9.1.3 mesa-9.1.4 mesa-9.1.5 mesa-9.1.6 mesa-9.1.7 mesa-9.2 mesa-9.2-rc1 mesa-9.2-rc2 mesa-9.2.1 mesa-9.2.2 mesa-9.2.3 and I can't reproduce with a shader_test: [require] GL ES >= 3.0 GLSL ES >= 3.0 [vertex shader passthrough] [fragment shader] #version 300 es #ifdef GL_ARB_draw_instanced #extension GL_ARB_draw_instanced : require #endif void main() {} but I suppose there could be a bad interaction caused when creating the shader program via GL_ARB_ES3_compatibility? m.b. it's because of versioned context, I create context like this: int attribs[] = { GLX_CONTEXT_MAJOR_VERSION_ARB, 3, GLX_CONTEXT_MINOR_VERSION_ARB, 1, GLX_RENDER_TYPE, GLX_RGBA_TYPE, GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB, None }; glXCreateContextAttribsARB(..., attribs); Patch sent to the mailing list (and with you Cc'd). Please test! :) (In reply to comment #3) > Patch sent to the mailing list (and with you Cc'd). Please test! :) I've committed the patch. Feel free to update this bug report if you test it. Didn't have time to test it, I'll try it today, thanks! |
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