Summary: | Segfault when running windowed Dota2 and resizing background windows in unity | ||||||||
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Product: | xorg | Reporter: | YumekuiNeru | ||||||
Component: | Driver/nVidia (proprietary) | Assignee: | Aaron Plattner <aplattner> | ||||||
Status: | NEW --- | QA Contact: | Aaron Plattner <aplattner> | ||||||
Severity: | normal | ||||||||
Priority: | medium | ||||||||
Version: | unspecified | ||||||||
Hardware: | x86-64 (AMD64) | ||||||||
OS: | Linux (All) | ||||||||
Whiteboard: | |||||||||
i915 platform: | i915 features: | ||||||||
Attachments: |
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Description
YumekuiNeru
2013-11-26 00:09:30 UTC
Created attachment 89799 [details]
xorg.log
Log shows most of the backtrace is in obfuscated calls in the closed source /usr/lib64/xorg/modules/drivers/nvidia_drv.so - there's not much anyone but nvidia can do with that. on to nvidia then Temporary workaround: Using twm to launch steam games as twm seems to not conflict with the games opengl or whatever. At least I fail to reproduce any crashes with twm. (Nvidia has not really commented on the report I submitted yet). |
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