Summary: | glitches in serious sam 3 with the sb shader backend | ||
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Product: | Mesa | Reporter: | Andre Heider <a.heider> |
Component: | Drivers/Gallium/r600 | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED FIXED | QA Contact: | |
Severity: | normal | ||
Priority: | medium | ||
Version: | unspecified | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: |
glitches with sb
R600_DEBUG=sb,ps,vs patch |
Created attachment 90321 [details]
R600_DEBUG=sb,ps,vs
Created attachment 90386 [details] [review] patch Does this patch help? Yes it does, thanks Vadim! I also had these glitches in Serious Sam 3 and a Radeon HD5870 (AMD CYPRESS) using Mesa 10.1.0-devel (git-1e71493). But no glitches with 9.2.4 (Fedora packages). Anyway your patch Vadim fixes the problem indeed. But to be more precise, the glitches was only here when FXAA (Fast Approximate Anti-Aliasing) was set to "High" or "Ultra", but not when set to "None", "Low" or "Medium". Fixed by commit 00faf828 |
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Created attachment 90320 [details] glitches with sb Seen on a BARTS class radeon with mesa master, 10.0 and 9.2 branches, see screenshot. These glitches do not occur with R600_DEBUG=nosb Using the current build 193968 of ss3.