Bug 73767

Summary: Seriouss Sam 3 white screen, shader compiler fails
Product: Mesa Reporter: kwahoo2
Component: glsl-compilerAssignee: Ian Romanick <idr>
Status: RESOLVED FIXED QA Contact: Intel 3D Bugs Mailing List <intel-3d-bugs>
Severity: normal    
Priority: medium CC: cworth
Version: git   
Hardware: Other   
OS: All   
Whiteboard:
i915 platform: i915 features:
Attachments: output with R600_DEBUG=sb,ps,vs
Screenshot
Serious Sam 3 log file

Description kwahoo2 2014-01-18 16:56:28 UTC
Created attachment 92345 [details]
output with R600_DEBUG=sb,ps,vs

Radeon 6670, almost all screen is white, except skyboxes.

OpenGL renderer string: Gallium 0.4 on AMD TURKS
OpenGL core profile version string: 3.1 (Core Profile) Mesa 10.1.0-devel (git-1c5e296 saucy-oibaf-ppa+curaga)

uname -a
Linux adi-desktop 3.13.0-031300rc8-generic #201401120535 SMP Sun Jan 12 10:36:21 UTC 2014 x86_64 x86_64 x86_64 GNU/Linux
Comment 1 kwahoo2 2014-01-18 16:57:24 UTC
Created attachment 92346 [details]
Screenshot
Comment 2 kwahoo2 2014-01-18 16:58:33 UTC
Created attachment 92347 [details]
Serious Sam 3 log file
Comment 3 Ian Romanick 2014-01-24 18:32:44 UTC
Can you bisect this by any chance?  There were some changes recently to #if handling in the GLSL preprocessor, and one of these probably caused this.
Comment 4 kwahoo2 2014-02-07 20:16:02 UTC
We should close the issue. The problem does not exist anymore.

OpenGL renderer string: Gallium 0.4 on AMD TURKS
OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.2.0-devel (git-57f94bf saucy-oibaf-ppa)

Use of freedesktop.org services, including Bugzilla, is subject to our Code of Conduct. How we collect and use information is described in our Privacy Policy.