Summary: | Seriouss Sam 3 white screen, shader compiler fails | ||
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Product: | Mesa | Reporter: | kwahoo2 |
Component: | glsl-compiler | Assignee: | Ian Romanick <idr> |
Status: | RESOLVED FIXED | QA Contact: | Intel 3D Bugs Mailing List <intel-3d-bugs> |
Severity: | normal | ||
Priority: | medium | CC: | cworth |
Version: | git | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: |
output with R600_DEBUG=sb,ps,vs
Screenshot Serious Sam 3 log file |
Created attachment 92346 [details]
Screenshot
Created attachment 92347 [details]
Serious Sam 3 log file
Can you bisect this by any chance? There were some changes recently to #if handling in the GLSL preprocessor, and one of these probably caused this. We should close the issue. The problem does not exist anymore. OpenGL renderer string: Gallium 0.4 on AMD TURKS OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.2.0-devel (git-57f94bf saucy-oibaf-ppa) |
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Created attachment 92345 [details] output with R600_DEBUG=sb,ps,vs Radeon 6670, almost all screen is white, except skyboxes. OpenGL renderer string: Gallium 0.4 on AMD TURKS OpenGL core profile version string: 3.1 (Core Profile) Mesa 10.1.0-devel (git-1c5e296 saucy-oibaf-ppa+curaga) uname -a Linux adi-desktop 3.13.0-031300rc8-generic #201401120535 SMP Sun Jan 12 10:36:21 UTC 2014 x86_64 x86_64 x86_64 GNU/Linux