Summary: | GLSL: vectorize optimization does not take branches into account | ||
---|---|---|---|
Product: | Mesa | Reporter: | Aras Pranckevicius <aras> |
Component: | glsl-compiler | Assignee: | Matt Turner <mattst88> |
Status: | RESOLVED FIXED | QA Contact: | Intel 3D Bugs Mailing List <intel-3d-bugs> |
Severity: | normal | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | All | ||
OS: | All | ||
URL: | http://patchwork.freedesktop.org/patch/18837/ | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
Aras Pranckevicius
2014-01-27 11:05:43 UTC
Thanks for the report. I'll try to fix this today. Patch on the list. It fixes it for me. New piglit test as well: http://patchwork.freedesktop.org/patch/18838/ Updated patch committed as http://cgit.freedesktop.org/mesa/mesa/commit/?id=37f1903e007e30892ce39e6e2493c9e88dacf7cc |
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