Summary: | Darkness in Portal 2 | ||
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Product: | Mesa | Reporter: | Tom Schuster <evilpies+freedesktop> |
Component: | Mesa core | Assignee: | Intel 3D Bugs Mailing List <intel-3d-bugs> |
Status: | RESOLVED NOTABUG | QA Contact: | |
Severity: | normal | ||
Priority: | medium | ||
Version: | unspecified | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: | screenshot |
That looks a lot like missing textures to me, not just that it's dark. (Portal 2 has been working fine here...) Do you have libtxc_dxtn installed? What does glxinfo | grep s3tc say? Do you have libtxc_dxtn installed? No What does glxinfo | grep s3tc say? GL_OES_EGL_image, GL_OES_read_format, GL_S3_s3tc GL_OES_read_format, GL_S3_s3tc, GL_SGIS_generate_mipmap, Do you have libtxc_dxtn installed? Actually I am not sure how to check for this, is that just a normal package? dpkg -l doesn't show anything that sounds like that. Your glxinfo output shows GL_S3_s3tc, so it seems OK. The package is called libtxc-dxtn0 by the way. Do you use a 64 bit system? If yes, you should check that you have this package installed for i386 as well. It's also a good idea to get a 32bit glxinfo from somewhere (download the 32bit mesa-utils package from Debian's ftp site, and extract it). Installing libtxc-dxtn0:i386 fixed it! Gameplay is kind of laggy, but I don't actually have to use the intel chip, so that is fine. I am on 64 bit system, but just extracting glxinfo from the package didn't work for me: I got this with ./glxinfo error while loading shared libraries: libGLEW.so.1.10: cannot open shared object file: No such file or directory |
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Created attachment 95518 [details] screenshot 3.0 Mesa 10.2.0-devel on Intel Ivybridge Mobile. Portal 2 is really dark, almost as if no light source is enabled. Works fine when using the Nvidia card, with primusrun.