Summary: | GL_HP_occlusion_test broken due to mismatch in depth bits | ||||||
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Product: | DRI | Reporter: | Ian Romanick <idr> | ||||
Component: | General | Assignee: | Default DRI bug account <dri-devel> | ||||
Status: | RESOLVED FIXED | QA Contact: | |||||
Severity: | normal | ||||||
Priority: | high | ||||||
Version: | unspecified | ||||||
Hardware: | All | ||||||
OS: | All | ||||||
Whiteboard: | |||||||
i915 platform: | i915 features: | ||||||
Attachments: |
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Description
Ian Romanick
2004-06-18 17:24:03 UTC
Created attachment 401 [details] [review] Log depth values when occlusion testing is active This is the patch I used to log the depth values when occlusion testing is active. This causes quite a lot of data to be sent to the log, so be careful using it. :) You'll also need to enable GL_HP_occlusion_test on both client-side and server-side. That's as easy has changing a '#if 0' in xc/xc/lib/GL/glx/glxextensions.c and one in xc/xc/programs/Xserver/GL/glx/glxscreens.c. The actual bug in Mesa was fixed by Brian Paul in Mesa 6.1. The current Mesa version in the X.org tree is 6.2.1. I just committed code to re-enable GL_HP_occlusion_test. |
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