Summary: | [glsl] RBDoom3-BFG fail to build shaders | ||
---|---|---|---|
Product: | Mesa | Reporter: | Laurent carlier <lordheavym> |
Component: | glsl-compiler | Assignee: | Ian Romanick <idr> |
Status: | RESOLVED NOTOURBUG | QA Contact: | Intel 3D Bugs Mailing List <intel-3d-bugs> |
Severity: | normal | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
Laurent carlier
2014-03-31 15:11:44 UTC
The game is trying to use compatibility profile features that are not available in the core profile context that it gets from Mesa. |
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