Summary: | Black "zebra" like lines while playing games on open source drivers | ||
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Product: | Mesa | Reporter: | incarnated623 |
Component: | Mesa core | Assignee: | mesa-dev |
Status: | RESOLVED NOTABUG | QA Contact: | |
Severity: | normal | ||
Priority: | high | ||
Version: | unspecified | ||
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: | Here is what I am talking about |
You mentioned on the xorg mailing list that this worked properly two months ago, so there seems to have been a regression. Can you try bisecting, or at least determining which versions of Mesa are broken / working? It's pretty hard to say anything useful without logs, but one thing that regularly seems to cause this kind of thing for people is missing S3TC support. I just read your other email this morning Michel. I would love to provide but I do not know how to do that for mesa or bisecting. Holy cow enabling S3TC made it all work! |
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Created attachment 98627 [details] Here is what I am talking about When I go to play guild wars 2 on open drivers everything works fine until I load up the world. The entire map looks like a "zebra" (especially in the snowy areas). Now when I switch to proprietary drivers like nividia's drivers then the lines go away. This happens on nividia gtx 460, radeon 5750' intel HD 3000 graphic cards.