Summary: | Debug warnings should be generated when BindAttribLocation isn't followed by a re-link | ||
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Product: | Mesa | Reporter: | Ian Romanick <idr> |
Component: | Mesa core | Assignee: | mesa-dev |
Status: | RESOLVED MOVED | QA Contact: | |
Severity: | normal | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | All | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
Ian Romanick
2014-05-14 15:12:49 UTC
I actually implemented most of the infrastructure for this while tracking down whether a game actually needed to re-link so much, so I went ahead and implemented this. Patches incoming assuming they survive Piglit. I sent these patches in May 2014 but apparently never landed them. Brian even reviewed them, but had suggested predicating work on the context being a debug context. I assume they've bitrotten pretty badly by now. https://gitlab.freedesktop.org/kwg/mesa/tree/relink-v3 https://lists.freedesktop.org/archives/mesa-dev/2014-May/059533.html Someone should feel free to pick this up, I'm not likely to have time... Also the "unreleased game" was Witcher 2, but I think they reworked their shader compilation considerably since the build I was using, so I doubt this affects it still. -- GitLab Migration Automatic Message -- This bug has been migrated to freedesktop.org's GitLab instance and has been closed from further activity. You can subscribe and participate further through the new bug through this link to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/979. |
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