Summary: | radeonsi: Unigine Sanctuary shadows | ||
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Product: | Mesa | Reporter: | smoki <smoki00790> |
Component: | Drivers/Gallium/radeonsi | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED FIXED | QA Contact: | |
Severity: | normal | ||
Priority: | medium | ||
Version: | 10.1 | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: |
radeonsi
fglrx swrast |
Description
smoki
2014-05-21 18:58:03 UTC
Created attachment 99531 [details]
radeonsi
Created attachment 99532 [details]
fglrx
Created attachment 99533 [details]
swrast
So what we can see on this picture example :). If we look up at the little windows we can see much darker shadows then it needs to be, if we look down shadows are just missing, if wee look right - pillar and statue does not have its shadow, etc... This seems fixed with current LLVM SVN/Git and Mesa Git, probably by Marek's texturing fixes. (In reply to comment #5) > This seems fixed with current LLVM SVN/Git and Mesa Git, probably by Marek's > texturing fixes. Yeah confirm as fixed in current llvm-svn212976 / mesa-git e945a19b35025c962131b2c4b7393461445f08f2. But have one note for someone who read this and maybe wants to improve hyperz case... With hyperz enabled it still render similar to this, shadows are more black like before has been in nohyperz case. So as i see, with hyperz enabled this only fixes shadow position, but seems like bias level stay the same :). |
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