Summary: | Bad texture rendering with gluOrtho2d() | ||
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Product: | Mesa | Reporter: | Laurent carlier <lordheavym> |
Component: | Drivers/DRI/r200 | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED INVALID | QA Contact: | |
Severity: | normal | ||
Priority: | high | ||
Version: | 6.4 | ||
Hardware: | x86 (IA32) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: | capture of the problem |
Description
Laurent carlier
2006-08-24 10:41:50 UTC
Created attachment 6672 [details]
capture of the problem
Looks like a border texel sampling issue. You might try different texture wrap modes, like GL_CLAMP_TO_EDGE to see what happens. (In reply to comment #2) > Looks like a border texel sampling issue. You might try different texture wrap > modes, like GL_CLAMP_TO_EDGE to see what happens. > GL_CLAMP_TO_EDGE mode fix the problem too, like GL_NEAREST. So that looks like the rendering is correct. nvidia's behaviour with treating gl_clamp as gl_clamp_to_edge is non-conformant. Probably fglrx picked this up too because some old apps expose bugs with conformant behaviour (the non-conformant behaviour exists because old nvidia hardware can't handle gl_clamp). |
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