Summary: | Assertion in glxgears fails | ||
---|---|---|---|
Product: | Mesa | Reporter: | Stanislav Nikolov <stanley_87> |
Component: | Drivers/DRI/i915 | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED FIXED | QA Contact: | |
Severity: | normal | ||
Priority: | high | CC: | alanh, stefan |
Version: | git | ||
Hardware: | Other | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
Stanislav Nikolov
2006-08-25 15:41:13 UTC
I also get the same problem after upgrading mesa to a 20060825 cvs snapshot, with an intel 855gm and Xorg 7.1 The amount of time needed for glxgears to crash was between 5sec and 30sec using a 2.6.18-rc4-ck1 kernel. It seems it lasts much longer using debian 2.6.17 kernel, but I can accelerate this by moving the glxgears window. I was also able to reproduce this playing one game (xmoto) for several minutes, but not others (armagetron, ppracer, neverball), but I probably didn't play these long enough. I wish I could provide more informations. After doing a bit of regression testing, it seems that the 2006-08-18 version works, and the 2006-08-19 doesn't. This seem to correspond to this commit from alanh : Fix writemasks on texture arb fp instructions. Cleanup invarient state emission. Thanks to MrCooper on #debian-x channel for his big help :) Should be fixed now in CVS. Reopen if there's still troubles. (In reply to comment #3) > Should be fixed now in CVS. Reopen if there's still troubles. Right, it seems to be fixed, at least I can't reproduce it anymore using the same method. Thanks a lot. Though there is something bugging me, there is no way I could reproduce this on xorg 7.0 with the 1.5.1.0 driver. This only happened with xorg 7.1 with 1.6.1 - 1.6.5 drivers, but I even recompiled 1.5.1.0 against xorg 7.1 and it locked again. Another question : I used to get between 1000 and 1200 fps before in glxgears (probably previous xorg version, like 6.8.2 or even xfree86 one), but now I'm only getting half that. Nothing to worry about ? (unfortunately, I don't remember any numbers from gl games..) Alanh: what was the patch to fix this? Or at least CVS revision numbers to try and cherry-pick the solution from? Mass version move, cvs -> git |
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