Summary: | draw_pipe_clip.c division by zero in interp | ||
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Product: | Mesa | Reporter: | Vittorio <zeccav> |
Component: | Other | Assignee: | mesa-dev |
Status: | RESOLVED INVALID | QA Contact: | |
Severity: | normal | ||
Priority: | medium | ||
Version: | 10.2 | ||
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
Vittorio
2014-07-04 05:54:55 UTC
Division by zero is just fine with floats, the code should be able to deal with the resulting infs (or perhaps nans in some places), if not this would be a bug. Since these values are out of our control (as they might come directly from user supplied shader) there is nothing which we could do to prevent those from happening. |
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