Summary: | Fullscreen OpenGL programs (e.g. games) crash if focus lost then regained, something to do with automatic compositing suspension | ||
---|---|---|---|
Product: | Mesa | Reporter: | Nicholas O'Connor <nrfoconnor+freedesktop> |
Component: | Other | Assignee: | mesa-dev |
Status: | RESOLVED INVALID | QA Contact: | |
Severity: | normal | ||
Priority: | medium | ||
Version: | 10.2 | ||
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
Nicholas O'Connor
2014-07-05 00:53:08 UTC
I believe this has nothing to do with Mesa, because all commenters on github use closed (nvidia and amd) drivers. BTW I'm using Mesa 10.1.4 with KDE4, compositing is disabled for fullscreen windows, and I have no problems with fullscreen applications. We'll need to see a backtrace of an application crash, with symbols for as many entries of the backtrace as possible. (In reply to comment #0) > See also: https://github.com/ValveSoftware/Dota-2/issues/886 In this thread, all the bugs reports have been done with a proprietary driver (NVIDIA mostly, and also AMD). I suspect the reporter might be misunderstanding what Mesa is. "I believe this is a bug within Mesa, and not my drivers ... " As per the other comments it seems like the reporter might have been using a closed driver. Closing. |
Use of freedesktop.org services, including Bugzilla, is subject to our Code of Conduct. How we collect and use information is described in our Privacy Policy.