Summary: | [radeonsi][regresssion] Wireframe of background rendered through objects in Half-Life 2: Episode 2 with MSAA enabled | ||
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Product: | Mesa | Reporter: | Daniel Scharrer <daniel> |
Component: | Drivers/Gallium/radeonsi | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED FIXED | QA Contact: | |
Severity: | normal | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | Other | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: |
Wireframe rendered above foreground geometry (8xMSAA)
How the scene is supposed to look Wireframe rendered above the user interface White wireframe with 4xMSAA possible fix |
Description
Daniel Scharrer
2014-07-07 22:50:45 UTC
Created attachment 102396 [details]
How the scene is supposed to look
Created attachment 102397 [details]
Wireframe rendered above the user interface
Created attachment 102398 [details]
White wireframe with 4xMSAA
Created attachment 102399 [details] [review] possible fix Does the attached patch fix the issue? Yes, the attached patch fixes the issue for me. Fixed by be536efe20d7d0969e6d5286fc488fcc1c403b6. Closing. |
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