| Summary: | Unreal Engine "Effects Cave" Demo crashes with SIGBUS in __memcpy_sse2_unaligned | ||||||
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| Product: | DRI | Reporter: | Christoph Haag <haagch> | ||||
| Component: | DRM/Radeon | Assignee: | Default DRI bug account <dri-devel> | ||||
| Status: | RESOLVED FIXED | QA Contact: | |||||
| Severity: | normal | ||||||
| Priority: | medium | ||||||
| Version: | unspecified | ||||||
| Hardware: | Other | ||||||
| OS: | All | ||||||
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| i915 platform: | i915 features: | ||||||
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Description
Christoph Haag
2014-07-30 08:43:54 UTC
Some information in case someone tries to reproduce it. I applied this patch additionally to the revert: https://bugs.freedesktop.org/show_bug.cgi?id=80880#c10 Many demos work now. But the Cave Demo does not work, it hangs the GPU. I can not reproduce the original bug I posted here anymore with the patch, just the hang. It looks like this: ring 0 stalled for more than 10146msec GPU lockup (waiting for 0x000000000000a921 last fence id 0x000000000000a920 on ring 0) failed to get a new IB (-35) Saved 205 dwords of commands on ring 0. GPU softreset: 0x0000004D GRBM_STATUS = 0xE7DE5028 GRBM_STATUS_SE0 = 0xEF800002 GRBM_STATUS_SE1 = 0xEFC00002 SRBM_STATUS = 0x200000C0 SRBM_STATUS2 = 0x00000000 R_008674_CP_STALLED_STAT1 = 0x00000000 R_008678_CP_STALLED_STAT2 = 0x00010800 R_00867C_CP_BUSY_STAT = 0x00408006 R_008680_CP_STAT = 0x84038647 R_00D034_DMA_STATUS_REG = 0x44C83146 R_00D834_DMA_STATUS_REG = 0x44C83D57 VM_CONTEXT1_PROTECTION_FAULT_ADDR 0x00000000 VM_CONTEXT1_PROTECTION_FAULT_STATUS 0x00000000 GRBM_SOFT_RESET=0x0000DDFF SRBM_SOFT_RESET=0x00100100 GRBM_STATUS = 0x00003028 GRBM_STATUS_SE0 = 0x00000006 GRBM_STATUS_SE1 = 0x00000006 SRBM_STATUS = 0x200000C0 SRBM_STATUS2 = 0x00000000 R_008674_CP_STALLED_STAT1 = 0x00000000 R_008678_CP_STALLED_STAT2 = 0x00000000 R_00867C_CP_BUSY_STAT = 0x00000000 R_008680_CP_STAT = 0x00000000 R_00D034_DMA_STATUS_REG = 0x44C83D57 R_00D834_DMA_STATUS_REG = 0x44C83D57 GPU reset succeeded, trying to resume I'll leave this bug report open, because I have no idea if this bug will reappear once the hang is fixed. (In reply to comment #1) > Many demos work now. But the Cave Demo does not work, it hangs the GPU. Hmm, that one works for me. Only the Elemental and Sci-Fi Hallway demos run into shader compiler failures and corresponding GPU VM faults for me, no hangs though. > I'll leave this bug report open, because I have no idea if this bug will > reappear once the hang is fixed. Right, they're probably separate problems and need to be tracked separately. Oh, the hang in comment 1 may have been my fault for running it with hyperz. But without hyperz it hangs too, just less verbosely: radeon 0000:01:00.0: ring 3 stalled for more than 10016msec radeon 0000:01:00.0: GPU lockup (waiting for 0x0000000000011c4a last fence id 0x0000000000011b2a on ring 3) [TTM] Buffer eviction failed This here doesn't happen anymore with recent mesa git builds either. Cave Effects demo now runs on my GPU. |
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