Summary: | Unreal Engine Effects Cave demo lockup HD 7970M | ||
---|---|---|---|
Product: | Mesa | Reporter: | Christoph Haag <haagch> |
Component: | Drivers/Gallium/radeonsi | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED MOVED | QA Contact: | |
Severity: | normal | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: |
full dmesg with lockup
another dmesg with 3.16-rc7 and nodma |
Description
Christoph Haag
2014-08-01 17:18:45 UTC
Does setting env var RADEON_DEBUG=nodma help? Created attachment 103827 [details]
another dmesg with 3.16-rc7 and nodma
Tried with: DRI_PRIME=1 GALLIUM_HUD="fps,VRAM-usage+GTT-usage" RADEON_DEBUG=nodma ./Effects
I didn't see much of a difference.
Well, not sure what exactly fixed it, but with a recent mesa git build it runs without a hang now. (In reply to comment #3) > Well, not sure what exactly fixed it, but with a recent mesa git build it > runs without a hang now. Oh wow, no. I have a mesa build from two days ago with the master branch of the nine repository merged into it. With that build it works without hang. I now tried it with a clean mesa master git build from today but it hangs the GPU. I then tried merging the nine master branch in, had to disable opencl and osmesa, and it hangs too. I do not know yet if having the nine repository merged makes any difference. At least it's a small time window to bisect. (In reply to comment #4) Good news: It has nothing to do with nine. I think it's caused by the GALLIUM_HUD and so I opened bug 82628. On second thought I could have seen that the hang is actually the same I had in the first place and probably this bug would have been perfectly fine to post in too, but now it's too late. |
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