Summary: | [IVB, BYT, HSW] Synmark2_V6.0(OglDrvCtx) performance reduced ~15% | ||
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Product: | Mesa | Reporter: | zhoujian <jianx.zhou> |
Component: | Drivers/DRI/i965 | Assignee: | Intel 3D Bugs Mailing List <intel-3d-bugs> |
Status: | RESOLVED FIXED | QA Contact: | Intel 3D Bugs Mailing List <intel-3d-bugs> |
Severity: | normal | ||
Priority: | medium | CC: | christophe.prigent, eero.t.tamminen, lilix.cheng, wendy.wang |
Version: | unspecified | ||
Hardware: | All | ||
OS: | Linux (All) | ||
Whiteboard: | bisected | ||
i915 platform: | i915 features: | ||
Bug Depends on: | 84501 | ||
Bug Blocks: |
Description
zhoujian
2014-08-18 08:40:51 UTC
OglDrvCtx test is CPU bound, high FPS test that on every frame tears down the GL context and redos it (re-compiles shaders etc, it doesn't use textures though). I.e. it tests things affecting GL program startup speed, I don't think issues there are high major (unless perf changes are significant without having noticeable benefits elsewhere). Hello Kristian, Base on the bisect result, would you pls help take a look at this bug, thanks a lot. (In reply to wendy.wang from comment #2) > Base on the bisect result, would you pls help take a look at this bug, > thanks a lot. The fast clear fix in early September didn't help this? (Adding dependency to bug 84501 as it can hide the effect of this.) This bug is also exist on Mesa10.4RC1 Verify on IVB/BYT-M/HSW, Synmark2_V6.0(OglDrvCtx) performance rising ~40%,in Nov 26,and compare with Aug 16 but this bug is still exist on Mesa10.4RC1 ,so keep bug open Sounds like this was fixed a long time ago, but never landed in Mesa 10.4. That's long since EOL'd, so marking fixed. |
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