Summary: | GL_ARB_geometry_shader4 not advertised for Gen6 | ||
---|---|---|---|
Product: | Mesa | Reporter: | Tomasz Kaźmierczak <tomek-k> |
Component: | Drivers/DRI/i965 | Assignee: | Ian Romanick <idr> |
Status: | RESOLVED WONTFIX | QA Contact: | Intel 3D Bugs Mailing List <intel-3d-bugs> |
Severity: | normal | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
Tomasz Kaźmierczak
2014-09-20 22:35:08 UTC
There are no plans to implement ARB_geometry_shader4: see http://lists.freedesktop.org/archives/mesa-dev/2013-July/042102.html Geometry shaders are part of GL 3.2, but are specified much better than in ARB_geometry_shader4. Use the GL 3.2 geometry shaders instead. Ok, thanks. I thought that ARB_geometry_shader4 and geometry shaders in GL 3.2 are the same thing. |
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