Summary: | [RadeonSI] Bad performance in TF2. | ||
---|---|---|---|
Product: | Mesa | Reporter: | Aaron B <aaronbottegal> |
Component: | Drivers/Gallium/radeonsi | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED WORKSFORME | QA Contact: | |
Severity: | normal | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
Aaron B
2014-10-29 03:25:38 UTC
(In reply to Aaron B from comment #0) > Polygon count just makes it too heavy to what it used to be, dipping down to > 20FPS or so when moving objects and such. Have you double-checked that direct rendering and hardware acceleration are working for 32-bit processes? Did you build 32-bit Mesa as well? > I don't have time to bisect, [...] So it's a regression? In what kind of time-frame? It has gotten better since I've re-compiled llvm and mesa, and moved back to just 3.5. But it still drops down to the red in the source engine FPS counter a lot still. It should be a regression, afaict, it never did it as often as it does with llvm 3.5, current mesa, radeonsi. Probably fixed eventually, never tested but going to just close assuming it's fixed since it's the biggest linux game really. |
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