| Summary: | Fragment shader value lock up rv635 device | ||||||
|---|---|---|---|---|---|---|---|
| Product: | DRI | Reporter: | pavol | ||||
| Component: | DRM/Radeon | Assignee: | Default DRI bug account <dri-devel> | ||||
| Status: | RESOLVED MOVED | QA Contact: | |||||
| Severity: | major | ||||||
| Priority: | highest | CC: | pavol | ||||
| Version: | DRI git | ||||||
| Hardware: | Other | ||||||
| OS: | All | ||||||
| Whiteboard: | |||||||
| i915 platform: | i915 features: | ||||||
| Attachments: |
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Created attachment 110596 [details] apitrace Changing output variable from vec4(1.0) to vec4(0.9) locks the gpu.