Summary: | radeonsi/cik: some lighting > dashed lines artifact | ||
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Product: | Mesa | Reporter: | smoki <smoki00790> |
Component: | Drivers/Gallium/radeonsi | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED DUPLICATE | QA Contact: | |
Severity: | normal | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: |
stk screenshot
stacking screenshot |
Description
smoki
2014-12-20 03:36:53 UTC
Created attachment 111065 [details] stk screenshot BTW for STK i first need 'radeonsi: force NaNs to 0' patch, otherwise when just enable 'Advanced pipeline' in game settings nearly everything is completely black. So just to mention that, but even without that patch those dashed (sky)lines are visible. https://freedesktop.org/patch/38706/ Created attachment 111066 [details]
stacking screenshot
For Stacking game, it render otherwise fine by default (no NaNs patch needed), just those dashed lines whanever OGL/Shaders/Light.fxo is used... that happens mainly when lighting appear from windows or in some specific more lightned up places.
I might upload apitrace from that one if needed, but i think it is the same cause as in opensource SupertuxKart 0.8.2-beta game.
Checked llvmpipe and fglrx, both worked fine... so yeah it is radeonsi driver bug. This Michel's llvm patch fixes this bug: http://lists.cs.uiuc.edu/pipermail/llvm-commits/Week-of-Mon-20150119/254035.html |
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