Summary: | WebGL can cause GPU reset | ||
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Product: | Mesa | Reporter: | almos <aaalmosss> |
Component: | Drivers/Gallium/r600 | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED MOVED | QA Contact: | |
Severity: | normal | ||
Priority: | medium | CC: | felix.schwarz |
Version: | 10.3 | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
almos
2014-12-21 21:57:55 UTC
It can be impossible to tell the difference between a draw that will take a very long time and a draw that will never complete, so possibly not. See also http://en.wikipedia.org/wiki/Halting_problem. Did you set your lockup timeout to 1s? I recommend reverting to the default timeout (10s). (In reply to Ian Romanick from comment #1) > It can be impossible to tell the difference between a draw that will take a > very long time and a draw that will never complete, so possibly not. See > also http://en.wikipedia.org/wiki/Halting_problem. That's why WebGL was a bad idea in the first place. As far as I can remember the timeout was 1 second, but since then I upgraded my system, kernel included, and when I tried now the timeout was 10s. -- GitLab Migration Automatic Message -- This bug has been migrated to freedesktop.org's GitLab instance and has been closed from further activity. You can subscribe and participate further through the new bug through this link to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/537. |
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