Summary: | PIPE_QUERY_GPU_FINISHED is not acting as expected on SI | ||
---|---|---|---|
Product: | Mesa | Reporter: | Axel Davy <davyaxel0> |
Component: | Drivers/Gallium/radeonsi | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED FIXED | QA Contact: | Default DRI bug account <dri-devel> |
Severity: | normal | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: |
Hack used to use pipe fences instead of PIPE_QUERY_GPU_FINISHED
patch 1 patch 2 |
Description
Axel Davy
2015-02-06 16:31:36 UTC
Created attachment 113232 [details]
Hack used to use pipe fences instead of PIPE_QUERY_GPU_FINISHED
Created attachment 113242 [details] [review] patch 1 Created attachment 113243 [details] [review] patch 2 Can you try these patches? Patch 1 is there only to avoid merge conflicts. Yes, I confirm the patch does the trick. Also for the comment that wine was too getting same performance than glFinish, I checked twice, and I think this is just mere coincidence that it gets performance around that. In specific scenes, wine got better than that. Fixed by 5f1cef76f9bbaae772120dcb38e0b98d68a93f26. Closing. |
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