|Summary:||compressed textures broken with i915tex|
|Product:||Mesa||Reporter:||Dave Airlie <airlied>|
|Component:||Drivers/DRI/i915||Assignee:||Default DRI bug account <dri-devel>|
|Status:||RESOLVED FIXED||QA Contact:|
|i915 platform:||i915 features:|
|Attachments:||initial attempt at fixing compressed textures|
Description Dave Airlie 2006-11-05 23:41:35 UTC
Compressed texture don't work properly with i915tex, texcmp is really broken...
Comment 1 Dave Airlie 2006-11-05 23:44:20 UTC
Created attachment 7663 [details] [review] initial attempt at fixing compressed textures This is my initial attempt at fixing compressed textures, it mainly illustrates that I've no clue about the mipmap tree and region coding, It crashes on my test system in the memcpy case I added..
Comment 2 Dave Airlie 2006-11-09 16:36:50 UTC
okay I've checked in the fixes for this into the i915tex branch it appears to work well enough for all texcmp and my own application... I've just implemented GetCompressedTexImage and TexImage2D for compressed, I'm not really sure how to implement SubTexImage and if someone uses that for compressed textures I'd be pleasantly surprised..