Summary: | Add NIR functions for copying instructions, blocks, functions, and whole shaders | ||
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Product: | Mesa | Reporter: | Jason Ekstrand <jason> |
Component: | glsl-compiler | Assignee: | Rob Clark <robclark> |
Status: | RESOLVED FIXED | QA Contact: | Intel 3D Bugs Mailing List <intel-3d-bugs> |
Severity: | enhancement | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
Jason Ekstrand
2015-03-05 04:03:29 UTC
I need something along the lines of nir_shader_clone() for my gallium glsl->nir patchset, so I'll start working on this (assuming no one else has.. if I'm stepping on any toes, please speak up!) Mostly I plan to implement cloning of entire shader (although I think after that cloning nir_function_impl's, etc, should be trivial) Awesome, thanks Rob! This has existed for a long time. We're really bad at actually closing feature bugs. Thanks Rob! |
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