Bug 89490

Summary: sampler3D in shader silently fails
Product: Mesa Reporter: Dale Weiler <weilercdale>
Component: Drivers/Gallium/r600Assignee: Default DRI bug account <dri-devel>
Status: RESOLVED INVALID QA Contact: Default DRI bug account <dri-devel>
Severity: normal    
Priority: medium    
Version: 10.4   
Hardware: Other   
OS: All   
Whiteboard:
i915 platform: i915 features:

Description Dale Weiler 2015-03-08 19:02:56 UTC
The use of sampler3D in GLSL silently fails (no info log) yet the compile status
says otherwise. Offending shader source that causes this.

sampler3D gColorGradingMap;
out vec4 fragColor;
...
fragColor = vec4(texture(gColorGradingMap, fragColor.rgb).rbg, 1.0f);
Comment 1 Dale Weiler 2015-03-08 21:05:13 UTC
This turns out to be my fault. glValidateProgram was complaining about "active samplers with a different type refer to the same texture image unit". This was ignored however. Marking this as closed.

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