Summary: | sampler3D in shader silently fails | ||
---|---|---|---|
Product: | Mesa | Reporter: | Dale Weiler <weilercdale> |
Component: | Drivers/Gallium/r600 | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED INVALID | QA Contact: | Default DRI bug account <dri-devel> |
Severity: | normal | ||
Priority: | medium | ||
Version: | 10.4 | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
Dale Weiler
2015-03-08 19:02:56 UTC
This turns out to be my fault. glValidateProgram was complaining about "active samplers with a different type refer to the same texture image unit". This was ignored however. Marking this as closed. |
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