| Summary: | sampler3D in shader silently fails | ||
|---|---|---|---|
| Product: | Mesa | Reporter: | Dale Weiler <weilercdale> |
| Component: | Drivers/Gallium/r600 | Assignee: | Default DRI bug account <dri-devel> |
| Status: | RESOLVED INVALID | QA Contact: | Default DRI bug account <dri-devel> |
| Severity: | normal | ||
| Priority: | medium | ||
| Version: | 10.4 | ||
| Hardware: | Other | ||
| OS: | All | ||
| Whiteboard: | |||
| i915 platform: | i915 features: | ||
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Description
Dale Weiler
2015-03-08 19:02:56 UTC
This turns out to be my fault. glValidateProgram was complaining about "active samplers with a different type refer to the same texture image unit". This was ignored however. Marking this as closed. |
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