Summary: | dEQP-GLES3: mix does not produce correct results with infinities | ||
---|---|---|---|
Product: | Mesa | Reporter: | Iago Toral <itoral> |
Component: | Drivers/DRI/i965 | Assignee: | Intel 3D Bugs Mailing List <intel-3d-bugs> |
Status: | RESOLVED WONTFIX | QA Contact: | Intel 3D Bugs Mailing List <intel-3d-bugs> |
Severity: | normal | ||
Priority: | medium | CC: | itoral |
Version: | git | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
Iago Toral
2015-03-18 08:07:25 UTC
These tests now all pass after commit 6c1b3db5fb439806b9b67442f1042615ffa32816 Author: Pyry Haulos <phaulos@google.com> Date: Fri May 29 14:06:53 2015 -0700 Allow alternative mix() implementation Some compilers translate mix(a, b, x) to a + (b - a)*x which produces slightly different results than the form a*(1 - x) + b*x suggested by the GLSL specification. This change relaxes tests to allow both forms. Bug: 21110253 Change-Id: I3af056145ef8e64c0fc998302770fd38d105481a |
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