Summary: | dEQP-GLES3: reflect does not produce correct results for limit values | ||
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Product: | Mesa | Reporter: | Iago Toral <itoral> |
Component: | Drivers/DRI/i965 | Assignee: | Intel 3D Bugs Mailing List <intel-3d-bugs> |
Status: | RESOLVED WONTFIX | QA Contact: | Intel 3D Bugs Mailing List <intel-3d-bugs> |
Severity: | normal | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
Iago Toral
2015-03-18 08:13:39 UTC
These tests were stricken from the Android must-pass list. I think these were fixed by commit 123c801f106dd1157fc889eaec934272ac6be937 Author: Pyry Haulos <phaulos@google.com> Date: Fri May 29 14:09:59 2015 -0700 Allow different multiplication order in reflect() GLSL spec allows compiler to assume that multiplication is commutative. reflect() contains three multiplications which compiler can re-order based on the spec language. This change relaxes reflect() tests to allow both evaluation orders. Bug: 19408572 Change-Id: I78e5b6e6f7bc761b4c49f5e1d4a283fcc60bf512 and commit 919e0bc33b7fa8a27131967a02c6ceca3c8d1009 Author: Mika Isojärvi <misojarvi@google.com> Date: Thu Mar 24 16:05:56 2016 -0700 Allow more alternative forms of scalar reflect function Bug: 22859221 Change-Id: Iff34d861642b8d4b8a1cdc932529d98ac7c71005 All 24 dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.* tests now pass. |
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