Summary: | Darwin build fails in xc/programs/Xserver/GL/apple... | ||||||
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Product: | xorg | Reporter: | Roland Mainz <roland.mainz> | ||||
Component: | Server/DDX/XQuartz | Assignee: | Torrey T. Lyons <torrey> | ||||
Status: | RESOLVED FIXED | QA Contact: | |||||
Severity: | blocker | ||||||
Priority: | high | CC: | ago, ajax, torrey | ||||
Version: | git | ||||||
Hardware: | PowerPC | ||||||
OS: | Mac OS X (All) | ||||||
Whiteboard: | |||||||
i915 platform: | i915 features: | ||||||
Bug Depends on: | |||||||
Bug Blocks: | 351 | ||||||
Attachments: |
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Description
Roland Mainz
2004-07-20 03:07:12 UTC
Yes, the latest DRI merge caused serious problems for AppleDRI. You'll also see lots of breakage in xc/ lib/GL on Mac OS X 10.3 and newer, which is the underlying problem. I'm working on bringing AppleDRI up to date. Assigning to me. Created attachment 531 [details] [review] changes from cygwin maybe the changes from cygwin are helpful. the diff contains only changes which were added to import the old 4.4.0 GL backend to head. GL/include/glcore.h should be pulled in with -I$(MESASRCDIR)/include. This is missing in apple/Imakefile I've fixed this issue and the libGL build problems on Mac OS X 10.3.4. libGL still needs work on earlier versions. I'll close when that is done. Thanks for the patch Alexander. Unfortunately I noticed it after I had fixed the build, but the fixes are pretty much identical to your patch. The GL library with AppleDRI support now builds correctly on Mac OS X for all the versions I have tested. In particular some problems building with Mac OS X 10.2.3-10.2.8 and Mac OS X 10.3.0-10.3.3 have been fixed. Unfortunately these two cases produce different libGL binaries than Mac OS X 10.3.4 as libGL needs to track changes in Apple's underlying OpenGL framework. Closing. |
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