Summary: | [ILK Bisected]Ogles2conform/ES2-CTS.gtf.GL.equal.equal_vec2_frag fails | ||
---|---|---|---|
Product: | Mesa | Reporter: | lu hua <huax.lu> |
Component: | Drivers/DRI/i965 | Assignee: | Ian Romanick <idr> |
Status: | VERIFIED FIXED | QA Contact: | Intel 3D Bugs Mailing List <intel-3d-bugs> |
Severity: | normal | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | All | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
lu hua
2015-03-23 02:32:51 UTC
There is a patch on the mailing list that should fix this issue. Please test. http://lists.freedesktop.org/archives/mesa-dev/2015-March/080368.html (In reply to Ian Romanick from comment #1) > There is a patch on the mailing list that should fix this issue. Please > test. > > http://lists.freedesktop.org/archives/mesa-dev/2015-March/080368.html Apply this patch ,it still fails. output: dEQP Core GL-CTS-2.0 (0x0052484b) starting.. target implementation = 'X11' Test case 'ES2-CTS.gtf.GL.equal.equal_vec2_frag'.. #+ GTF/GL/equal/equal_vec2_frag.shader1.ppm and GTF/GL/equal/equal_vec2_frag.shader2.ppm are different Fail (Fail) DONE! Test run totals: Passed: 0/1 (0.00%) Failed: 1/1 (100.00%) Not supported: 0/1 (0.00%) Warnings: 0/1 (0.00%) Does just ES2-CTS.gtf.GL.equal.equal_vec3_frag fail? What about the various notEqual tests from the original report? Also... I sent two tests to the piglit list. Could you try them on Iron Lake with and without the Mesa patch? http://patchwork.freedesktop.org/patch/45477/ http://patchwork.freedesktop.org/patch/45480/ I don't have very easy access to an Iron Lake system right now, so I had to try reproducing the bug on a different system. I was able to get these tests to fail on Ivy Bridge without the patch, and they both pass with the patch. Thanks. On ILK: Without the patch, both 2 cases fail.With the patch, fs-notEqual-of-expression.shader_test works well. fs-equal-of-expression.shader_test still fails. On IVB, these 2 cases always pass without/with patch. With patch output: [root@x-pk5 piglit]# bin/shader_runner /GFX/Test/Piglit/piglit/tests/spec/glsl-1.10/execution/fs-notEqual-of-expression.shader_test -auto PIGLIT: {"result": "pass" } [root@x-pk5 piglit]# bin/shader_runner /GFX/Test/Piglit/piglit/tests/spec/glsl-1.10/execution/fs-equal-of-expression.shader_test -auto Probe color at (0,0) Expected: 0.000000 1.000000 0.000000 1.000000 Observed: 0.000000 1.000000 1.000000 1.000000 PIGLIT: {"result": "fail" } Without patch output: [root@x-pk5 piglit]# bin/shader_runner /GFX/Test/Piglit/piglit/tests/spec/glsl-1.10/execution/fs-equal-of-expression.shader_test -auto Probe color at (0,0) Expected: 0.000000 1.000000 0.000000 1.000000 Observed: 0.000000 1.000000 1.000000 1.000000 PIGLIT: {"result": "fail" } [root@x-pk5 piglit]# bin/shader_runner /GFX/Test/Piglit/piglit/tests/spec/glsl-1.10/execution/fs-notEqual-of-expression.shader_test -auto Probe color at (0,0) Expected: 0.000000 1.000000 0.000000 1.000000 Observed: 0.000000 1.000000 1.000000 1.000000 PIGLIT: {"result": "fail" } Updated patch: http://lists.freedesktop.org/archives/mesa-dev/2015-April/081416.html Please test. Thanks. (In reply to Ian Romanick from comment #6) > Updated patch: > > http://lists.freedesktop.org/archives/mesa-dev/2015-April/081416.html > > Please test. Thanks. Fixed by this patch. Verified.Fixed. |
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