Bug 89957

Summary: vm protection faults in piglit lest: texsubimage cube_map_array pbo
Product: Mesa Reporter: Tom Stellard <tstellar>
Component: Drivers/Gallium/radeonsiAssignee: Default DRI bug account <dri-devel>
Status: RESOLVED FIXED QA Contact: Default DRI bug account <dri-devel>
Severity: normal    
Priority: medium    
Version: git   
Hardware: Other   
OS: All   
Whiteboard:
i915 platform: i915 features:

Description Tom Stellard 2015-04-08 17:23:22 UTC
To reproduce:  /home/tstellar/piglit/bin/texsubimage cube_map_array pbo -auto -fbo

I've spent some time debugging this and it appears the result from the v_cubeid_f32
instruction is causing the shader to access memory outside the bounds of the texture.

If I replace v_cubeid_f32 $dst, $src0, $src1, $src2 instructions with v_mov_f32 $dst, 0.0 or v_mov_f32 $dst, 1.0
I no longer see vm protection faults.

However, if I replace the v_cubeid_f32 instructions with v_mov_f32 $dst, 2.0 then the vm protection faults return.  So, it seems the bad case is whenever the face id is computed as >= 2.0f.

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