| Summary: | Triangle boundary artifact on Shadow Warrior game | ||
|---|---|---|---|
| Product: | Mesa | Reporter: | Lucas <lvella> |
| Component: | Drivers/Gallium/radeonsi | Assignee: | Default DRI bug account <dri-devel> |
| Status: | RESOLVED FIXED | QA Contact: | Default DRI bug account <dri-devel> |
| Severity: | normal | ||
| Priority: | medium | CC: | lvella |
| Version: | git | ||
| Hardware: | x86-64 (AMD64) | ||
| OS: | Linux (All) | ||
| Whiteboard: | |||
| i915 platform: | i915 features: | ||
| Attachments: | Wall with light effect triggering the artifact. | ||
|
Description
Lucas
2015-04-28 23:12:47 UTC
(In reply to Lucas from comment #0) > Some special effects trigger a visible artifact on triangle primitive > boundaries, probably, see screenshot attached. Looks like bug 88642, which is fixed in current LLVM. > Running with the following env var (otherwise the game is unplayable slow on > current video settings): > R600_DEBUG=sb That environment variable has no effect with the radeonsi driver. |
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