Summary: | [Steam] Unity3D Games: Shaders are choppy | ||
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Product: | Mesa | Reporter: | Christopher Weigle <charlespoetwolf> |
Component: | Drivers/Gallium/r600 | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED MOVED | QA Contact: | Default DRI bug account <dri-devel> |
Severity: | normal | ||
Priority: | medium | CC: | charlespoetwolf |
Version: | 10.5 | ||
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: |
Link to the apitrace (Couldn't figure out how to trim it small enough)
[Unity3D] Reignmaker Trace |
The provided apitrace download is no longer valid. Please reupload where it's available for a longer time. Created attachment 119926 [details]
[Unity3D] Reignmaker Trace
Link to the apitrace
Sorry about that, I accidentally deleted the trace when clearing excess files from dropbox. I made a new one from Reignmaker as it is common among Unity3D games using the standard shaders. If you like, I can upload another trace to compare. -- GitLab Migration Automatic Message -- This bug has been migrated to freedesktop.org's GitLab instance and has been closed from further activity. You can subscribe and participate further through the new bug through this link to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/548. |
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Created attachment 115700 [details] Link to the apitrace (Couldn't figure out how to trim it small enough) I'm pretty sure these are the shaders that are broken. They have an arboreal effect on my screen. Attached is an apitrace and screenshot of what it looks like. The video card specifically is AMD Radeon HD 3650 Mobility The item used for the report is Assault Android Cactus demo.