Bug 90404

Summary: [Steam] Unity3D Games: Shaders are choppy
Product: Mesa Reporter: Christopher Weigle <charlespoetwolf>
Component: Drivers/Gallium/r600Assignee: Default DRI bug account <dri-devel>
Status: RESOLVED MOVED QA Contact: Default DRI bug account <dri-devel>
Severity: normal    
Priority: medium CC: charlespoetwolf
Version: 10.5   
Hardware: x86-64 (AMD64)   
OS: Linux (All)   
Whiteboard:
i915 platform: i915 features:
Attachments: Link to the apitrace (Couldn't figure out how to trim it small enough)
[Unity3D] Reignmaker Trace

Description Christopher Weigle 2015-05-11 18:24:35 UTC
Created attachment 115700 [details]
Link to the apitrace (Couldn't figure out how to trim it small enough)

I'm pretty sure these are the shaders that are broken. They have an arboreal effect on my screen. Attached is an apitrace and screenshot of what it looks like. The video card specifically is AMD Radeon HD 3650 Mobility
The item used for the report is Assault Android Cactus demo.
Comment 1 Christoph Brill 2015-11-18 19:55:46 UTC
The provided apitrace download is no longer valid. Please reupload where it's available for a longer time.
Comment 2 Christopher Weigle 2015-11-19 04:36:41 UTC
Created attachment 119926 [details]
[Unity3D] Reignmaker Trace

Link to the apitrace
Comment 3 Christopher Weigle 2015-11-19 04:38:02 UTC
Sorry about that, I accidentally deleted the trace when clearing excess files from dropbox. I made a new one from Reignmaker as it is common among Unity3D games using the standard shaders. If you like, I can upload another trace to compare.
Comment 4 GitLab Migration User 2019-09-18 19:19:15 UTC
-- GitLab Migration Automatic Message --

This bug has been migrated to freedesktop.org's GitLab instance and has been closed from further activity.

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