Summary: | [SNB+]Ogles3conform ES3-CTS.shaders.fragdepth* skipped with some parameters | ||
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Product: | Mesa | Reporter: | lu hua <huax.lu> |
Component: | Drivers/DRI/i965 | Assignee: | Ian Romanick <idr> |
Status: | RESOLVED NOTABUG | QA Contact: | Intel 3D Bugs Mailing List <intel-3d-bugs> |
Severity: | normal | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | All | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
lu hua
2015-05-22 02:33:53 UTC
This happens because fragdepth tests can be run only on those visual configs where we have depth buffer available. This is not a bug but happens on any other driver as well. You can see from the logs that fragdepth tests will get run on visuals with depth buffer successfully, you can run against all visuals by taking out away parameter 'deqp-gl-config-id'. |
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