Bug 90927

Summary: GLSL extensions are not routed from X-Server to client app
Product: Mesa Reporter: m.sokalski
Component: GLXAssignee: mesa-dev
Status: RESOLVED MOVED QA Contact: mesa-dev
Severity: enhancement    
Priority: medium    
Version: 10.5   
Hardware: All   
OS: All   
Whiteboard:
i915 platform: i915 features:

Description m.sokalski 2015-06-10 18:48:05 UTC
X-Server receives glGetString(GL_EXTENSIONS) request and it replies with:
"GL_ARB_fragment_shader GL_ARB_vertex_shader GL_ARB_shader_objects".

Client process is started with LIBGL_ALWAYS_INDIRECT=1 but it doesn't receive extensions sent by X-Server, instead it gets "GL_ARB_transpose_matrix GL_EXT_draw_range_elements GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays".


Extra hints:

- Other extensions (like: GL_ARB_occlusion_query) are correctly delivered from server to client.

- Without LIBGL_ALWAYS_INDIRECT, mesa reports it is capable of GLSL extensions.


Does it mean libGL's GLX encoder is missing something?
Comment 1 Ian Romanick 2015-06-10 21:47:30 UTC
Extensions need to have GLX protocol supported on the client and on the server.  For some extensions this just means they need to be added to the known_gl_extensions in src/glx/glxextensions.c in Mesa.  However, all of the GLSL related extensions need protocol implemented (e.g., glShaderSource).  It's mostly just a lot of typing and testing.

Patches welcome.
Comment 2 GitLab Migration User 2019-09-18 17:45:08 UTC
-- GitLab Migration Automatic Message --

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