Summary: | [Radeonsi/290x] In the Dota2 Reborn beta only half on the ingame GUI is rendered | ||
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Product: | Mesa | Reporter: | Sebastian Parborg <darkdefende> |
Component: | Drivers/Gallium/radeonsi | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED NOTOURBUG | QA Contact: | Default DRI bug account <dri-devel> |
Severity: | normal | ||
Priority: | medium | CC: | darkdefende |
Version: | git | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: | Picture of the hero pick screen |
Description
Sebastian Parborg
2015-06-25 09:46:27 UTC
In case not everyone looks at the linked issue report: I see the "half" issue and heavy flickering on my 01:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Wimbledon XT [Radeon HD 7970M] (rev ff) but not on my 00:02.0 VGA compatible controller: Intel Corporation 3rd Gen Core processor Graphics Controller (rev 09) Here is a video of the issue: https://www.youtube.com/watch?v=vPxaC_pFD-o and here is a shorter and a slightly longer apitrace: http://haagch.frickel.club/files/dota2.trace.xz http://haagch.frickel.club/files/dota2-longer.trace.xz The traces work on intel, but are broken on radeonsi. Interestingly the "in game" rendering in replays of the traces doen't work on either driver, but it works when actually running the game. So far I have only tested with latest mesa git. So it wasn't an actual bug in the drivers after all. > It was a problem with relying on undefined behavior when GL_CLIP_DISTANCE0 > is enabled and the shader does not write gl_ClipDistance[0] https://github.com/ValveSoftware/Dota-2-Reborn/issues/79#issuecomment-115401636 |
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