Summary: | Mouse cursor drawn at wrong position while running Unity engine games | ||||||||
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Product: | xorg | Reporter: | Daniel Scharrer <daniel> | ||||||
Component: | Driver/Radeon | Assignee: | xf86-video-ati maintainers <xorg-driver-ati> | ||||||
Status: | RESOLVED FIXED | QA Contact: | Xorg Project Team <xorg-team> | ||||||
Severity: | normal | ||||||||
Priority: | medium | ||||||||
Version: | git | ||||||||
Hardware: | x86-64 (AMD64) | ||||||||
OS: | Linux (All) | ||||||||
Whiteboard: | |||||||||
i915 platform: | i915 features: | ||||||||
Attachments: |
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Description
Daniel Scharrer
2015-07-05 01:30:07 UTC
Created attachment 116943 [details]
dmesg log
Additional details: When moving the mouse, the cursor flickers between the correct and offset position. While the mouse is stationary, the cursor is always at the wrong position. I only have a single monitor connected. In my xorg.conf I have disabled DPMS suspend / etc. (my monitor does not always turn back on without manually turning it off and on again): Section "ServerLayout" Identifier "layout" Screen 0 "screen0" 0 0 Option "BlankTime" "0" Option "StandbyTime" "0" Option "SuspendTime" "0" Option "OffTime" "0" EndSection Yes, that seems to have fixed it. |
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