Summary: | [BSW] GPU hang for spec.shaders.point-vertex-id gl_instanceid divisor | ||
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Product: | Mesa | Reporter: | Mark Janes <mark.a.janes> |
Component: | Drivers/DRI/i965 | Assignee: | Ben Widawsky <ben> |
Status: | CLOSED FIXED | QA Contact: | Intel 3D Bugs Mailing List <intel-3d-bugs> |
Severity: | normal | ||
Priority: | medium | CC: | ben, mark.a.janes |
Version: | git | ||
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
Mark Janes
2015-08-11 18:25:40 UTC
For future laziness: ./bin/point-vertex-id gl_InstanceID divisor -auto -fbo This if fixed by Neil's patch series (need all 3): http://patchwork.freedesktop.org/patch/54323/ I will try to get it merged today. I have pushed 1/3 of Neil's patches which prevents hangs. Closing this bug since the hang is gone now, and we should track https://bugs.freedesktop.org/show_bug.cgi?id=84677 instead. I went to verify this bug, and found that gpu hang still occurs. Previous test results were inaccurate. Apparently, running test with patches 2 and 3 of Neil's series may affect subsequent test runs. (In reply to Mark Janes from comment #4) > I went to verify this bug, and found that gpu hang still occurs. Previous > test results were inaccurate. Apparently, running test with patches 2 and 3 > of Neil's series may affect subsequent test runs. Are the other subtests hanging too? I have a patch (based on Neil's, but different) which makes divisor pass on BDW, but the other tests are failing (also on BDW). |
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