Summary: | [drm] GPU HANG: ecode 7:0:0x85dffff9, in X3TC.exe [4790], reason: Ring hung, action: reset | ||||||
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Product: | DRI | Reporter: | Alex <a.bramley> | ||||
Component: | DRM/Intel | Assignee: | Intel GFX Bugs mailing list <intel-gfx-bugs> | ||||
Status: | CLOSED INVALID | QA Contact: | Intel GFX Bugs mailing list <intel-gfx-bugs> | ||||
Severity: | normal | ||||||
Priority: | medium | CC: | intel-gfx-bugs | ||||
Version: | XOrg git | ||||||
Hardware: | x86-64 (AMD64) | ||||||
OS: | Linux (All) | ||||||
Whiteboard: | |||||||
i915 platform: | i915 features: | GPU hang | |||||
Attachments: |
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Description
Alex
2015-08-17 09:48:57 UTC
(In reply to Alex from comment #0) > This has been happening reasonably frequently with the 352.21 nvidia > drivers. Filing a bug now because the dmesg output asks me to, but I see > there are slightly newer (352.30) drivers > > Also: since this is a windows game running under wine and I'm using > primusrun to enable the NVIDIA card ... *AND* the only way I can get it to > start without a segfault is to also run it under strace(!) I don't expect > any quick fixes. Please reopen if you can reproduce without binary blob drivers tainting the kernel. |
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