Summary: | [cts] cts.shaders.negative conformance tests fail | ||
---|---|---|---|
Product: | Mesa | Reporter: | Mark Janes <mark.a.janes> |
Component: | Drivers/DRI/i965 | Assignee: | Ian Romanick <idr> |
Status: | CLOSED FIXED | QA Contact: | Intel 3D Bugs Mailing List <intel-3d-bugs> |
Severity: | major | ||
Priority: | high | CC: | idr |
Version: | git | ||
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
Mark Janes
2015-10-05 23:32:15 UTC
The tesst are nor run in the previous Intel internal port of the Khronos CTS suit. piglit.es2-cts.shaders.negative.initialize and piglit.es3-cts.shaders.negative.initialize are fixed by the following patch on the mesa-dev list for review: http://lists.freedesktop.org/archives/mesa-dev/2015-October/096398.html piglit.es3-cts.shaders.negative.constant_sequence is going to require a bit more effort, I think. :( Ian, with your patches: http://patchwork.freedesktop.org/patch/61313/ http://patchwork.freedesktop.org/patch/61314/ http://patchwork.freedesktop.org/patch/61315/ http://patchwork.freedesktop.org/patch/61316/ on top off: Mesa git@aee28a0aa All: piglit.es2-cts.shaders.negative.initialize piglit.es3-cts.shaders.negative.constant_sequence piglit.es3-cts.shaders.negative.initialize pass on HSW and BDW. These should all be fixed by the following series that was pushed to master a couple hours ago. These should all eventually get picked to 11.0 and 10.6 stable branches. 92635a8 glsl: In later GLSL versions, sequence operator is cannot be a constant expression 05e4601 glsl: Add method to determine whether an expression contains the sequence operator bb329f2 glsl: Restrict initializers for global variables to constant expression in ES 3524d6d glsl: Only set ir_variable::constant_value for const-decorated variables 5bc68f0 glsl: Use constant_initializer instead of constant_value to determine whether to keep an unused uniform 313372c glsl/linker: Use constant_initializer instead of constant_value to initialize uniforms 8acce5d ff_fragment_shader: Use binding to set the sampler unit 43b07eb glsl: Allow built-in functions as constant expressions in OpenGL ES 1.00 I verified the fix. |
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