Summary: | [radeonsi][bisected] st/mesa: implement ARB_copy_image - Corruption in ARK Survival Evolved | ||
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Product: | Mesa | Reporter: | Shawn Starr <shawn.starr> |
Component: | Mesa core | Assignee: | mesa-dev |
Status: | RESOLVED FIXED | QA Contact: | mesa-dev |
Severity: | normal | ||
Priority: | medium | ||
Version: | unspecified | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: |
Corruption seen in game (Screenshot #1)
Corruption seen in game (Screenshot #1) |
Created attachment 119471 [details]
Corruption seen in game (Screenshot #1)
From a corrupted apitrace it spits out this: 521960: message: major api error 2: GL_INVALID_VALUE in glCopyImageSubData(unaligned src rectangle) 521960: warning: glGetError(glCopyImageSubData) = GL_INVALID_VALUE 521961: message: major api error 2: GL_INVALID_VALUE in glCopyImageSubData(unaligned src rectangle) 521961: warning: glGetError(glCopyImageSubData) = GL_INVALID_VALUE 521998: message: major api error 2: GL_INVALID_VALUE in glCopyImageSubData(unaligned src rectangle) 521998: warning: glGetError(glCopyImageSubData) = GL_INVALID_VALUE 521999: message: major api error 2: GL_INVALID_VALUE in glCopyImageSubData(unaligned src rectangle) 521999: warning: glGetError(glCopyImageSubData) = GL_INVALID_VALUE 957720: message: major api error 2: GL_INVALID_VALUE in glCopyImageSubData(unaligned src rectangle) 957720: warning: glGetError(glCopyImageSubData) = GL_INVALID_VALUE 957721: message: major api error 2: GL_INVALID_VALUE in glCopyImageSubData(unaligned src rectangle) 957721: warning: glGetError(glCopyImageSubData) = GL_INVALID_VALUE 957750: message: major api error 2: GL_INVALID_VALUE in glCopyImageSubData(unaligned src rectangle) 957750: warning: glGetError(glCopyImageSubData) = GL_INVALID_VALUE 957751: message: major api error 2: GL_INVALID_VALUE in glCopyImageSubData(unaligned src rectangle) 957751: warning: glGetError(glCopyImageSubData) = GL_INVALID_VALUE 957780: message: major api error 2: GL_INVALID_VALUE in glCopyImageSubData(unaligned src rectangle) 957780: warning: glGetError(glCopyImageSubData) = GL_INVALID_VALUE 957781: message: major api error 2: GL_INVALID_VALUE in glCopyImageSubData(unaligned src rectangle) 957781: warning: glGetError(glCopyImageSubData) = GL_INVALID_VALUE 957810: message: major api error 2: GL_INVALID_VALUE in glCopyImageSubData(unaligned src rectangle) 957810: warning: glGetError(glCopyImageSubData) = GL_INVALID_VALUE 957811: message: major api error 2: GL_INVALID_VALUE in glCopyImageSubData(unaligned src rectangle) 957811: warning: glGetError(glCopyImageSubData) = GL_INVALID_VALUE 957840: message: major api error 2: GL_INVALID_VALUE in glCopyImageSubData(unaligned src rectangle) 957840: warning: glGetError(glCopyImageSubData) = GL_INVALID_VALUE 957841: message: major api error 2: GL_INVALID_VALUE in glCopyImageSubData(unaligned src rectangle) 957841: warning: glGetError(glCopyImageSubData) = GL_INVALID_VALUE 957870: message: major api error 2: GL_INVALID_VALUE in glCopyImageSubData(unaligned src rectangle) 957870: warning: glGetError(glCopyImageSubData) = GL_INVALID_VALUE 957871: message: major api error 2: GL_INVALID_VALUE in glCopyImageSubData(unaligned src rectangle) 957871: warning: glGetError(glCopyImageSubData) = GL_INVALID_VALUE 957900: message: major api error 2: GL_INVALID_VALUE in glCopyImageSubData(unaligned src rectangle) 957900: warning: glGetError(glCopyImageSubData) = GL_INVALID_VALUE 957901: message: major api error 2: GL_INVALID_VALUE in glCopyImageSubData(unaligned src rectangle) 957901: warning: glGetError(glCopyImageSubData) = GL_INVALID_VALUE 957930: message: major api error 2: GL_INVALID_VALUE in glCopyImageSubData(unaligned src rectangle) 957930: warning: glGetError(glCopyImageSubData) = GL_INVALID_VALUE 957931: message: major api error 2: GL_INVALID_VALUE in glCopyImageSubData(unaligned src rectangle) 957931: warning: glGetError(glCopyImageSubData) = GL_INVALID_VALUE 957960: message: major api error 2: GL_INVALID_VALUE in glCopyImageSubData(unaligned src rectangle) 957960: warning: glGetError(glCopyImageSubData) = GL_INVALID_VALUE 957961: message: major api error 2: GL_INVALID_VALUE in glCopyImageSubData(unaligned src rectangle) 957961: warning: glGetError(glCopyImageSubData) = GL_INVALID_VALUE 957990: message: major api error 2: GL_INVALID_VALUE in glCopyImageSubData(unaligned src rectangle) 957990: warning: glGetError(glCopyImageSubData) = GL_INVALID_VALUE 957991: message: major api error 2: GL_INVALID_VALUE in glCopyImageSubData(unaligned src rectangle) The APItrace can be found here: https://drive.google.com/open?id=0Bze7CJKD12nObEZmVkxlclZwbjA Video of game rendering frames OK with ARB_copy_image reverted: https://www.youtube.com/watch?v=_sNCykCtcns Video of game rendering frames BAD with ARB_copy_image implemented: https://www.youtube.com/watch?v=GNMR6NoiCBg The problem is that it creates a mip-mapped compressed texture (DXT1) and copies in each level. However DXT1 has a block size of 4x4, so mesa refuses to copy in the last 2 levels. I need to go back and look at the spec, but I believe that's bogus behaviour... we should be allowing this. 521945 glBindTexture(target = GL_TEXTURE_2D, texture = 2714) 521946 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_REPEAT) 521947 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_REPEAT) 521948 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_R, param = GL_REPEAT) 521949 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_NEAREST) 521950 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_NEAREST) 521951 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_ANISOTROPY_EXT, param = 1) 521952 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_BASE_LEVEL, param = 0) 521953 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAX_LEVEL, param = 11) 521954 glTexStorage2D(target = GL_TEXTURE_2D, levels = 12, internalformat = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, width = 2048, height = 2048) 521955 glCopyImageSubData(srcName = 2672, srcTarget = GL_TEXTURE_2D, srcLevel = 0, srcX = 0, srcY = 0, srcZ = 0, dstName = 2714, dstTarget = GL_TEXT URE_2D, dstLevel = 5, dstX = 0, dstY = 0, dstZ = 0, srcWidth = 64, srcHeight = 64, srcDepth = 1) 521956 glCopyImageSubData(srcName = 2672, srcTarget = GL_TEXTURE_2D, srcLevel = 1, srcX = 0, srcY = 0, srcZ = 0, dstName = 2714, dstTarget = GL_TEXT URE_2D, dstLevel = 6, dstX = 0, dstY = 0, dstZ = 0, srcWidth = 32, srcHeight = 32, srcDepth = 1) 521957 glCopyImageSubData(srcName = 2672, srcTarget = GL_TEXTURE_2D, srcLevel = 2, srcX = 0, srcY = 0, srcZ = 0, dstName = 2714, dstTarget = GL_TEXT URE_2D, dstLevel = 7, dstX = 0, dstY = 0, dstZ = 0, srcWidth = 16, srcHeight = 16, srcDepth = 1) 521958 glCopyImageSubData(srcName = 2672, srcTarget = GL_TEXTURE_2D, srcLevel = 3, srcX = 0, srcY = 0, srcZ = 0, dstName = 2714, dstTarget = GL_TEXT URE_2D, dstLevel = 8, dstX = 0, dstY = 0, dstZ = 0, srcWidth = 8, srcHeight = 8, srcDepth = 1) 521959 glCopyImageSubData(srcName = 2672, srcTarget = GL_TEXTURE_2D, srcLevel = 4, srcX = 0, srcY = 0, srcZ = 0, dstName = 2714, dstTarget = GL_TEXT URE_2D, dstLevel = 9, dstX = 0, dstY = 0, dstZ = 0, srcWidth = 4, srcHeight = 4, srcDepth = 1) 521960 glCopyImageSubData(srcName = 2672, srcTarget = GL_TEXTURE_2D, srcLevel = 5, srcX = 0, srcY = 0, srcZ = 0, dstName = 2714, dstTarget = GL_TEXTURE_2D, dstLevel = 10, dstX = 0, dstY = 0, dstZ = 0, srcWidth = 2, srcHeight = 2, srcDepth = 1) 521961 glCopyImageSubData(srcName = 2672, srcTarget = GL_TEXTURE_2D, srcLevel = 6, srcX = 0, srcY = 0, srcZ = 0, dstName = 2714, dstTarget = GL_TEXTURE_2D, dstLevel = 11, dstX = 0, dstY = 0, dstZ = 0, srcWidth = 1, srcHeight = 1, srcDepth = 1) Confirmed: [Mesa-dev] [PATCH] mesa/copyimage: allow width/height to not be multiples of block Fixed issue in apitrace/in game. I should also note, this has *significantly* boosted FPS and reduced stalls in game. This has fixed a bottleneck somewhere Fix pushed. commit 912babba7bf1abd3caa49f6372d581ae1afe7e84 Author: Ilia Mirkin <imirkin@alum.mit.edu> Date: Sun Nov 8 04:46:38 2015 -0500 mesa/copyimage: allow width/height to not be multiples of block |
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Created attachment 119470 [details] Corruption seen in game (Screenshot #1) I noticed certain textures were corrupted in color or for water, corrupted in reflection from light. Reverting this extension resolves corruption, the Game is OpenGL 3.3 and it seems this extension broke for OpenGL 3.3 backwards compat? Attached is a screenshot of the corruption seen